
It can help you generate effects that can viewed during gameplay, while keeping things simple for beginner designers.ZModeler enhancements introduce a wide range of new tools for the brush (Image credit: Pixologic)

While it cannot help you apply modern rendering techniques, ZModeler comes with all the necessary tools for the accurate modelling of real-world objects in a virtual, user-friendly environment. It supports anti-aliasing and it enables you to map surfaces, trace images and blueprints, manipulate normals and work with contours, textures, shapes, faces, edges and vertexes. Additionally, the application enables you to combine different methods for generating realistic shading effects. Lighting can be generated by using gradient effects for dynamic reflection maps. The material editor is designed to assist you in texturing 3D models as accurately as possible, although it cannot compute high-detailed objects. ZModeler does not support other forms of modeling than polygonal and splines. It comes with importing and exporting capabilities and it is compatible with a variate range of mesh formats. The application allows you to view the model from different perspectives and get a preview of the final output.

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With its intuitive interface, it enables both beginners and professional users to easily manipulate 3D objects and take advantage of its range of tools in order to create complex meshes.


Its purpose is to help you find a balance between model and texture details and the game performance, in order to offer users enhanced gaming experience.Īlthough it lacks some important modelling functions (such as extruding or an advanced lighting and shading system), ZModeler can be used for complex modelling endeavours.
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Unlike other similar software solutions, this application is intended exclusively for creating standard 3D artwork and cannot perform photo-realistic renderings. ZModeler is a full-featured 3D modelling application that aims to assist graphic designers generate low and average-detailed scenery, objects and textures, which can be used for real-time game rendering.
